Jeff and Vinny administer the most kicks to men's bodies this side of Self-Defense Training Camp. Learn more about UFC Undisputed 3 at http://www.giantbomb.c.
In January, we were given the chance to get some hands-on time with a near-final version of UFC Undisputed 3. At the same time, we had the opportunity to speak with Senior Designer Wes Bunn. We talked with him about the reasoning behind the break from an annual sports cycle, the future of the franchise, and what it's like working with an organization like the UFC.
Cheat Code Central: The biggest question with UFC Undisputed 3 is, you broke with the annual cycle, I want to know how that decision affected development and what options it gave you that you didn't have while in that rigid, annual sports cycle.
Wes Bunn: It's very, very hard—and I'm sure the other guys that are doing the annual sports titles will tell you the same thing—it's really hard to get all the things that you want to get in in that short dev cycle. Basically, when we finished 2009 we went—not even when we finished 2009, a couple months before—we already were rolling off onto 2010 because we had such a limited amount of time to get the things in that we wanted to get in. I think we got a lot of stuff into 2010, a lot of modes and new features, but our combat system didn't really change a lot. We added some things to combat, but not as much as we wanted. So, when people played 2010, they thought it was the same game—it felt the same.
CCC: I remember that you actually took something out. Wasn't there, I think in 2009, both a stick and a button mashing mechanic for escaping submissions that was reduced to just the stick, I think, in 2010?
WB: Yeah, we didn't like the way that the button mashing would work. So you had a guy like Brock Lesnar who could button mash his way out of a submission and basically be an expert at submission defense just by button mashing out.
CCC: Just brute force, right?
WB: Yeah, basically, that was what we called it in 2009, was the brute force escape. We didn't like the way that that worked, so we removed that for 2010, so you can't just strike your way out of submissions all the time.
CCC: So, you also said that you were working on 2010 almost as soon as 2009 was out the door. Was it the same thing with Undisputed 3?
WB: Yeah, it was still the same thing. We still wanted to roll off onto UFC 3 as 2010 was wrapping up, but since we had that extra time, we were able to go back and refine a lot of our combat systems, which is one of the things that needed some more attention.
CCC: And it does feel a lot faster.
WB: It feels faster. That was the first thing that we wanted to do was make it feel a little bit more responsive and faster.
CCC: Are the animations faster?
WB: We did adjust some of the timings and we did introduce some new animations as well.
CCC: The sways in particular feel sharp.
WB: That's the best way to put it. When you pick it up, it feels crisp, it feels sharp, it feels responsive in your hands, as opposed to previous games.
CCC: I really like that.
WB: [Laughs] So do I.
CCC: So, since you started development right after 2010, was this a decision after 2010 was out to switch over to a two-year cycle?
WB: Yeah, the other reason we wanted to do that was just to give us more time and market space. When 2010 came out people were like, 'Wow, really? The game's already out? I didn't play the last one that much yet!' [laughs]. I think with this extra time… other people have kind of come out with some MMA games as well, and when ours comes out, people will be able to see what we did with that extra time once they start playing it.
CCC: So the competition was a factor in switching over to a two-year cycle?
WB: That also kind of contributed to it a little bit. There were several factors, to be honest, several factors that contributed to it. I mean, there were just a bunch of things that we wanted to do, just from a product placement standpoint, we wanted to have more time with 2010 out there and, UFC 3, with a two-year cycle, it just gave us a lot of time to do things that we wanted to do.
UPDATE: The official UFC Undisputed 3 website is now live, and brings new details on the game. They are below.
'UFC Undisputed 3, takes you inside the Octagon, delivering intense UFC action focused on brutal toe-to-toe combat, impressive visual presentation, increased accessibility and raw fight emotion.
'UFC Undisputed 3 ups the intensity with the addition of PRIDE Mode, a brand new submission system, new ways to finish the fight and increased accessibility through both traditional and simplified gameplay controls that, along with significanlt enhanced visuals, new camera positions and personalized fighter entrances, let you step right inside the Octagon.
'UFC Undisputed 3 also lets you take the fight to your friends with a significantly improved online feature set, including new and updated offerings, delivering the most competitive and engaging MMA experience to date.
PRIDE MODE: The no-holds-barred Japanese MMA league brings with it brutal soccer-style kicks, head stomps and ground knees to the head.
FINISH THE FIGHT: Take your opponents down with punishing new moves, a brand new submission system and increased focus on presentation.
FROM BROADCAST TO CAGE-SIDE: Experience the intensity of UFC with new camera positions, compelling fighter entrances, improved facial animations and a gritty, high contrast appearance.
GAMEPLAY ACCESSIBILITY: Get right inside the Octagon with simplified gameplay control options, brutalizing opponents after stepping into the cage for the first time.
EXTRAORDINARY ROSTER: More than 150 of the most intense UFC fighters, including the addition of Featherweight and Bantamweight divisions.
EXTENSIVE ONLINE OFFERING: A significantly revamped online experience, including both new and updated features, rounds out the best competitive fighting experience to date for the franchise.
ORIGINAL STORY: THQ has announced UFC Undisputed 3, set for release on the PlayStation 3 and Xbox 360 in early 2012.
New features include Pride matches, based on the Pride Fighting Championship. Here, matches are more brutal, set outdoors and with relaxed rules.
The striking and grappling systems have received a makeover, reports GameSpot. A simulation match variant is designed to replicate the in-ring dynamic.
For those who have found the series a tad too complicated, THQ has implemented a more user-friendly, simpler control scheme. This is optional.
Undisputed 3's early 2012 release comes as no surprise.
THQ made no secret of its plan to axe its policy of releasing a UFC game every year after the last game in the mixed martial arts simulation series sold fewer copies than expected.
Between April and June 2010 THQ shipped around 2.7 million units of UFC Undisputed 2010, down from the 3.5 million copies of UFC 2009 Undisputed. In August 2010 core games boss Danny Bilson told Eurogamer the next UFC game would enjoy a longer development cycle than UFC 2010, released in May 2010, did. 'The mission on UFC 3, the next game, is to make everybody who's ever bought the first or second game, have to buy the third one,' he said. 'We don't believe it's a churn it out game every 12 months. We just don't.'
The first screenshot is below.